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Nico-D12 - 33
Halbprofi (offline)

Dabei seit 10.2007
270 Beiträge

Geschrieben am: 06.03.2009 um 22:03 Uhr

Zitat von -MoneyMaker-:

Boah.... Leute ich spiel WoW von Anfang an, es gab immer mal BG's die gut waren und manche scheiße, also schreibt hier nicht alles voll mit unnötiger scheiße, wenn ihr keine Ahnung vom Spiel habt,

Wenn ihr im Bg erfolgreich werden wollt, dann sucht euch eine Stammgruppe.... !

Spielen mit Skill nennt man sowas !

aber es gibt halt mal wieder so leute die kp haben -.- omg sag ich dazu nur ! bin selber hordie und wir gewinnen trotzdem immer, warum? Weil wir richtig spielen und nicht rumflamen wie ihr !



und noch was ich hab spass am flamen ^^

also wo für ist ein forum da ??
um zu discutieren oder ??
bzw um sich über etwas auszutauschen wen ich mich nicht irre
weil es gibt anfänger wie mich die des allen nicht wissen
ich meine wo her auch deshalb isses hilfreich so sachen zu erfahren :-P ^^

ahh soo ja klaro jetzt ... um was gehts eigentlich ??

summerfag - 24
Profi (offline)

Dabei seit 05.2008
781 Beiträge

Geschrieben am: 06.03.2009 um 22:32 Uhr

oh mein gott die neuen patchnotes ôÔ


Racial

* Gift of the Naaru is now instant cast but doesn't remove harmful magic effects anymore.
* Stoneform cooldown has been lowered from 3 min to 2 min.


Death Knight (Skills List / Talent + Glyph Calc.)
Frost

* Howling Blast damage has been doubled (from 259-281 to 518-562 for max rank), cooldown changed from 5 seconds to 10 seconds.
* Frost Presence now reduces spell damage taken by 10%. (Down from 15%)
* Guile of Gorefiend now increases damage done by your Blood Strike, Frost Strike, Howling Blast and Obliterate abilities by 5/10/15%. (Old - Critical damage only, 15/30/45%)
* Lichborne doesn't increase the chance of your enemies to miss you anymore.

Blood

* Dancing Rune Weapon now lasts 20 sec (up from 10sec) and last 2 (up from 1 sec) sec per 5 additional runic power but attacks for ?% reduced damage.
* Will of the Necropolis now cannot occur more often than once every 15 sec.
* Might of Mograine now increase all damage done by your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 3/7/10%. (Old - Critical damage only, 10/20/30%)
* Vampiric Blood cooldown has been increased from 1 min to 2 min.
* Blade Barrier now decrease damage taken by 1/2/3/4/5% for 10 sec.

Unholy

* Bone Shield cooldown has been increased from 1min to 2min.
* Ghoul Frenzy cooldown has been removed.
* Blood-Caked Blade proc limitation has been removed. (Old - This effect cannot occur more often than once every 3 sec.)
* Outbreak now Increases the damage of Plague Strike by 10/20/30% (Down from 15/30/45%) and Scourge Strike by 7/13/20%. (Down from 10/20/30%)
* Necrosis now affects all your auto attacks. (Old - Only Main-Hand)


Druid (Skills List / Talent + Glyph Calc.)
Balance

* Starfall cooldown has been lowered from 3 min to 1.5 min.
* Eclipse now gives you a 33% chance of increasing damage done by Wrath by 30% (up from 20%) when you critically hit with Starfire.
* Owlkin Frenzy now affects all attacks. (Old - Physical melee and ranged attacks only)
* Celestial Focus now reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Cyclone by 23/46/70% and increases your total spell haste by 1/2/3%.
* Nature's Grace now increasing your spell casting speed by 20% for 3 sec. (Old - Reduced the casting time of your next spell by 0.5 sec.)

Feral

* Faerie Fire and Faerie Fire (Feral) now reduces the armor of the target for 5 min. (Up from 40 sec)

Restoration

* Tree of Life mana cost has been changed from 28% of base mana to 13% of base mana.


Hunter (Skills List / Talent + Glyph Calc.)
Beast Mastery

* Aspect of the Pack now affects the whole raid, range extended to 40 yards.
* Animal Handler now increases the duration of your Master's Call effect by 3/10 sec. (Old - Reduced cooldown by 5/10 sec)

Marksmanship

* The wording on Auto Shot has been changed to reflect the 3.1 changes: Ranged attacks fired by a Hunter all have 15% increased attack speed.
* Chimera Shot mana cost lowered from 16% of base mana to 12% of base mana.
* Rapid Recuperation now gives you 4% of your mana every 3 sec while under the effect of Rapid Fire. (Old - Reduces the mana and focus cost of all shots and abilities by you and your pet by 60%). Effect on Rapid Killing remains unchanged.

Survival

* T.N.T. now affects Black Arrow.
* Trap Mastery now affects Black Arrow.


Mage (Skills List / Talent + Glyph Calc.)
Fire

* Fiery Payback changed to one rank with an additional effect - When below 35% health all damage taken is reduced by 10% and your Pyroblast spell's cast time is reduced by 1.75 secs while the cooldown is increased by 2.5 secs. In addition, melee and ranged attacks made against you have a 5% chance to disarm your attacker's main hand and ranged weapons.
* Impact now gives Gives your damaging spells a 4/7/10% chance to cause the next Fire Blast you cast to stun the target for 2 sec.


Paladin (Skills List / Talent + Glyph Calc.)

* All paladins auras had their range extended from 30 yards to 40 yards.

Holy

* Sacred Shield now cannot be on more than one target at any one time.
* Infusion of Light no longer has a chance to reduce the casting time of Holy Light, but increases the the critical chance of your next Holy Light by 10/20% instead.

Protection

* Hand of Sacrifice now lasts 12 sec or until the caster has transfered 100% of their maximum health.
* Targets affected by Divine Shield, Hand of Protection or Divine Protection can no longer be affected by any of these spell for 2 minutes. (Down from 3 minutes)
* Divine Sacrifice *New Talent* (Tier 3) - 30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin (up to a maximum of 150% of the Paladin's health). Instant, 2 min cooldown.


Priest (Skills List / Talent + Glyph Calc.)
Discipline

* Mental Agility changed from 5 to 3 Ranks. Now Reduces the mana cost of your instant cast spells by 4/7/10%. (Old - 2/4/6/8/10%)

Holy

* Serendipity now reduces the cast time of your next Greater Heal or Prayer of Healing spell by 4/8/12%. (Down from 6/12/20%)
* Body and Soul *New Talent* - When you cast Power Word: Shield, you increase the target's movement speed by 30/60% for 4 sec, and you have a 50% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.

Shadow

* Shadowform now gives the the periodic damage from your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit for 100% increased damage.
* Mind Melt now also increases the periodic critical strike chance of your Vampiric Touch, Devouring Plague and Shadow Word: Pain spells by 3/6%.


Shaman (Skills List / Talent + Glyph Calc.)
Enhancement

* Frostbrand Weapon damage has been increased. (From 442 to 530 damage for Rank 9, from 386 to 463 for Rank 8, etc ...)
* Frozen Power now Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10% on targets afflicted by your Frostbrand Attack effect
* Flurry now Increases your attack speed by 5/10/15/20/25% for your next 3 swings after dealing a critical strike. (Down from 10/15/20/25/30%)


Warlock (Skills List / Talent + Glyph Calc.)
Affliction

* Pandemic now Grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit for 100% increased damage.
* Malediction now Increases your spell damage by 1/2/3%, and increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.
* Eradication changed to - When you deal damage with Corruption, you have 6% chance to increase your spell casting speed by 6/12/20% for 10 sec.
* Siphon Life changed to - When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage over time effects is increased by 5%.
* Soul Siphon now Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% (up from 2/4%) for each of your Affliction effects on the target, up to a maximum of 9/18% (down from 24/60%) additional effect.

Demonology

* Ritual of Doom cooldown has been lowered from 1 hour to 30 minutes.

Destruction

* Decimation effect added - Soulfires cast under the effect of Decimation cost no shard.


Warrior (Skills List / Talent + Glyph Calc.)
Arms

* Battle Stance now increase the armor penetration of all your attacks by 10%.
* Shattering Throw *New Skill* - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown

Fury

* Berserker Stance now increase all damage taken by 5% (Down from 10%)

Protection

* Defensive Stance now reduces damage caused by 5%. (Down from 10%)
* Disarm now disarm the enemy's main hand and ranged weapons.











Sag mal will blizz eigtl erreichen dass es NURNOCH holys im 2n2 gibt oder was ôÔ?
die härte ist ja wohl der neue warri skill...
ey wie hirnlos...
so ne holzkopp klasse sollen eisblock und bubble mit nem waffen wurf enfernen können... das macht kein sinn in meinen augen...
vorallem dass müssen sie 1,5 seks casten !
und gilt als magie !

da kann man warris doch gleich heal skills usw geben, kann man sie als caster im raid einstellen oder was -.-
hirnlosester patch ever
_ChiiCo_ - 30
Halbprofi (offline)

Dabei seit 06.2008
163 Beiträge
Geschrieben am: 06.03.2009 um 22:35 Uhr

Zitat von summerfag:

oh mein gott die neuen patchnotes ôÔ


Racial

* Gift of the Naaru is now instant cast but doesn't remove harmful magic effects anymore.
* Stoneform cooldown has been lowered from 3 min to 2 min.


Death Knight (Skills List / Talent + Glyph Calc.)
Frost

* Howling Blast damage has been doubled (from 259-281 to 518-562 for max rank), cooldown changed from 5 seconds to 10 seconds.
* Frost Presence now reduces spell damage taken by 10%. (Down from 15%)
* Guile of Gorefiend now increases damage done by your Blood Strike, Frost Strike, Howling Blast and Obliterate abilities by 5/10/15%. (Old - Critical damage only, 15/30/45%)
* Lichborne doesn't increase the chance of your enemies to miss you anymore.

Blood

* Dancing Rune Weapon now lasts 20 sec (up from 10sec) and last 2 (up from 1 sec) sec per 5 additional runic power but attacks for ?% reduced damage.
* Will of the Necropolis now cannot occur more often than once every 15 sec.
* Might of Mograine now increase all damage done by your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 3/7/10%. (Old - Critical damage only, 10/20/30%)
* Vampiric Blood cooldown has been increased from 1 min to 2 min.
* Blade Barrier now decrease damage taken by 1/2/3/4/5% for 10 sec.

Unholy

* Bone Shield cooldown has been increased from 1min to 2min.
* Ghoul Frenzy cooldown has been removed.
* Blood-Caked Blade proc limitation has been removed. (Old - This effect cannot occur more often than once every 3 sec.)
* Outbreak now Increases the damage of Plague Strike by 10/20/30% (Down from 15/30/45%) and Scourge Strike by 7/13/20%. (Down from 10/20/30%)
* Necrosis now affects all your auto attacks. (Old - Only Main-Hand)


Druid (Skills List / Talent + Glyph Calc.)
Balance

* Starfall cooldown has been lowered from 3 min to 1.5 min.
* Eclipse now gives you a 33% chance of increasing damage done by Wrath by 30% (up from 20%) when you critically hit with Starfire.
* Owlkin Frenzy now affects all attacks. (Old - Physical melee and ranged attacks only)
* Celestial Focus now reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Cyclone by 23/46/70% and increases your total spell haste by 1/2/3%.
* Nature's Grace now increasing your spell casting speed by 20% for 3 sec. (Old - Reduced the casting time of your next spell by 0.5 sec.)

Feral

* Faerie Fire and Faerie Fire (Feral) now reduces the armor of the target for 5 min. (Up from 40 sec)

Restoration

* Tree of Life mana cost has been changed from 28% of base mana to 13% of base mana.


Hunter (Skills List / Talent + Glyph Calc.)
Beast Mastery

* Aspect of the Pack now affects the whole raid, range extended to 40 yards.
* Animal Handler now increases the duration of your Master's Call effect by 3/10 sec. (Old - Reduced cooldown by 5/10 sec)

Marksmanship

* The wording on Auto Shot has been changed to reflect the 3.1 changes: Ranged attacks fired by a Hunter all have 15% increased attack speed.
* Chimera Shot mana cost lowered from 16% of base mana to 12% of base mana.
* Rapid Recuperation now gives you 4% of your mana every 3 sec while under the effect of Rapid Fire. (Old - Reduces the mana and focus cost of all shots and abilities by you and your pet by 60%). Effect on Rapid Killing remains unchanged.

Survival

* T.N.T. now affects Black Arrow.
* Trap Mastery now affects Black Arrow.


Mage (Skills List / Talent + Glyph Calc.)
Fire

* Fiery Payback changed to one rank with an additional effect - When below 35% health all damage taken is reduced by 10% and your Pyroblast spell's cast time is reduced by 1.75 secs while the cooldown is increased by 2.5 secs. In addition, melee and ranged attacks made against you have a 5% chance to disarm your attacker's main hand and ranged weapons.
* Impact now gives Gives your damaging spells a 4/7/10% chance to cause the next Fire Blast you cast to stun the target for 2 sec.


Paladin (Skills List / Talent + Glyph Calc.)

* All paladins auras had their range extended from 30 yards to 40 yards.

Holy

* Sacred Shield now cannot be on more than one target at any one time.
* Infusion of Light no longer has a chance to reduce the casting time of Holy Light, but increases the the critical chance of your next Holy Light by 10/20% instead.

Protection

* Hand of Sacrifice now lasts 12 sec or until the caster has transfered 100% of their maximum health.
* Targets affected by Divine Shield, Hand of Protection or Divine Protection can no longer be affected by any of these spell for 2 minutes. (Down from 3 minutes)
* Divine Sacrifice *New Talent* (Tier 3) - 30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin (up to a maximum of 150% of the Paladin's health). Instant, 2 min cooldown.


Priest (Skills List / Talent + Glyph Calc.)
Discipline

* Mental Agility changed from 5 to 3 Ranks. Now Reduces the mana cost of your instant cast spells by 4/7/10%. (Old - 2/4/6/8/10%)

Holy

* Serendipity now reduces the cast time of your next Greater Heal or Prayer of Healing spell by 4/8/12%. (Down from 6/12/20%)
* Body and Soul *New Talent* - When you cast Power Word: Shield, you increase the target's movement speed by 30/60% for 4 sec, and you have a 50% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.

Shadow

* Shadowform now gives the the periodic damage from your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit for 100% increased damage.
* Mind Melt now also increases the periodic critical strike chance of your Vampiric Touch, Devouring Plague and Shadow Word: Pain spells by 3/6%.


Shaman (Skills List / Talent + Glyph Calc.)
Enhancement

* Frostbrand Weapon damage has been increased. (From 442 to 530 damage for Rank 9, from 386 to 463 for Rank 8, etc ...)
* Frozen Power now Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10% on targets afflicted by your Frostbrand Attack effect
* Flurry now Increases your attack speed by 5/10/15/20/25% for your next 3 swings after dealing a critical strike. (Down from 10/15/20/25/30%)


Warlock (Skills List / Talent + Glyph Calc.)
Affliction

* Pandemic now Grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit for 100% increased damage.
* Malediction now Increases your spell damage by 1/2/3%, and increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.
* Eradication changed to - When you deal damage with Corruption, you have 6% chance to increase your spell casting speed by 6/12/20% for 10 sec.
* Siphon Life changed to - When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage over time effects is increased by 5%.
* Soul Siphon now Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% (up from 2/4%) for each of your Affliction effects on the target, up to a maximum of 9/18% (down from 24/60%) additional effect.

Demonology

* Ritual of Doom cooldown has been lowered from 1 hour to 30 minutes.

Destruction

* Decimation effect added - Soulfires cast under the effect of Decimation cost no shard.


Warrior (Skills List / Talent + Glyph Calc.)
Arms

* Battle Stance now increase the armor penetration of all your attacks by 10%.
* Shattering Throw *New Skill* - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown

Fury

* Berserker Stance now increase all damage taken by 5% (Down from 10%)

Protection

* Defensive Stance now reduces damage caused by 5%. (Down from 10%)
* Disarm now disarm the enemy's main hand and ranged weapons.











Sag mal will blizz eigtl erreichen dass es NURNOCH holys im 2n2 gibt oder was ôÔ?
die härte ist ja wohl der neue warri skill...
ey wie hirnlos...
so ne holzkopp klasse sollen eisblock und bubble mit nem waffen wurf enfernen können... das macht kein sinn in meinen augen...
vorallem dass müssen sie 1,5 seks casten !
und gilt als magie !

da kann man warris doch gleich heal skills usw geben, kann man sie als caster im raid einstellen oder was -.-
hirnlosester patch ever

naja :-D
Nico-D12 - 33
Halbprofi (offline)

Dabei seit 10.2007
270 Beiträge

Geschrieben am: 06.03.2009 um 22:46 Uhr

naja eben blizz ^^

ahh soo ja klaro jetzt ... um was gehts eigentlich ??

Mazzl - 35
Champion (offline)

Dabei seit 11.2004
3125 Beiträge

Geschrieben am: 06.03.2009 um 22:54 Uhr

kammer nonhero und hero clear ^^

El Diablo - Lord of Destruction

Nico-D12 - 33
Halbprofi (offline)

Dabei seit 10.2007
270 Beiträge

Geschrieben am: 06.03.2009 um 22:55 Uhr

gz gz

ahh soo ja klaro jetzt ... um was gehts eigentlich ??

Mazzl - 35
Champion (offline)

Dabei seit 11.2004
3125 Beiträge

Geschrieben am: 06.03.2009 um 22:56 Uhr

danke danke =)

El Diablo - Lord of Destruction

Nico-D12 - 33
Halbprofi (offline)

Dabei seit 10.2007
270 Beiträge

Geschrieben am: 06.03.2009 um 22:58 Uhr

np xD

ahh soo ja klaro jetzt ... um was gehts eigentlich ??

-noem- - 33
Profi (offline)

Dabei seit 02.2007
916 Beiträge

Geschrieben am: 07.03.2009 um 01:53 Uhr

nyhm,

schon assi wenn kein buff für pvp ferals dabei ist

NERF holy,dk, warri !!!!
Nico-D12 - 33
Halbprofi (offline)

Dabei seit 10.2007
270 Beiträge

Geschrieben am: 07.03.2009 um 01:53 Uhr

jajajaja ^^

ahh soo ja klaro jetzt ... um was gehts eigentlich ??

summerfag - 24
Profi (offline)

Dabei seit 05.2008
781 Beiträge

Geschrieben am: 07.03.2009 um 10:41 Uhr

Zitat von -noem-:

nyhm,

schon assi wenn kein buff für pvp ferals dabei ist

NERF holy,dk, warri !!!!

hmh doch ist buff dabei,
zerfleddern gilt nun als stun, d.h. ferals haben den verbesserten nierenhieb,
geht 7 seks :D
habe es schon getestet aufn ptr,
wenn du quasi die schurken kombo fährst,
also anspringen zerfleddern,
in der stun zeit (10seks) haust ca. 40-45k dmg raus,
also bekommst damit jeden ohne insignie down
ansonsten wurde der dmg ums doppelte erhöht von ferals,
blutungen können kritisch treffen
=
100% -> 200%
=
doppelter dmg

auch schon getestet aufm ptr,
aber glaube kaum dass das live geht mit den blutungen (ist eint talent im feral baum),
da ich aufm ptr in ulduar gut 7-8k dps fahre und die schnauze so ganz vorne habe :>
das mit FF versteh ich allerdings nicht...
5min wtf :D
wünsch ich schurken viel spaß :D

Necrodia - 33
Experte (offline)

Dabei seit 06.2005
1311 Beiträge
Geschrieben am: 07.03.2009 um 12:17 Uhr

5minuten is so derbe scheisse ganz ehrlich.. 40 sekunden war schon gut, aber 5minuten :totlacher:

Das schüttelt der BOSS einfach so ausm Ärmel.. as if it was nothing :D

summerfag - 24
Profi (offline)

Dabei seit 05.2008
781 Beiträge

Geschrieben am: 07.03.2009 um 12:21 Uhr

Zitat von Necrodia:

5minuten is so derbe scheisse ganz ehrlich.. 40 sekunden war schon gut, aber 5minuten :totlacher:

im pvp bleibts doch 40 seks
nur pve
l2read
Necrodia - 33
Experte (offline)

Dabei seit 06.2005
1311 Beiträge
Geschrieben am: 07.03.2009 um 12:38 Uhr

Zitat von summerfag:

Zitat von Necrodia:

5minuten is so derbe scheisse ganz ehrlich.. 40 sekunden war schon gut, aber 5minuten :totlacher:

im pvp bleibts doch 40 seks
nur pve
l2read


wo stehts in den patchnotes?

Das schüttelt der BOSS einfach so ausm Ärmel.. as if it was nothing :D

summerfag - 24
Profi (offline)

Dabei seit 05.2008
781 Beiträge

Geschrieben am: 07.03.2009 um 13:34 Uhr

Zitat von Necrodia:

Zitat von summerfag:

Zitat von Necrodia:

5minuten is so derbe scheisse ganz ehrlich.. 40 sekunden war schon gut, aber 5minuten :totlacher:

im pvp bleibts doch 40 seks
nur pve
l2read


wo stehts in den patchnotes?

jo da stehts nicht aber hat blizz mal gelabert :D

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