39 - 30
Champion
(offline)
Dabei seit 07.2009
7448
Beiträge
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Geschrieben am: 22.05.2011 um 00:36 Uhr
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ist net meine, habs weitergeleitet von nem bakannten
Achtung: Kraftpakets Beiträge sind, egal mit wessen Zustimmung, grundsätzlich unügltig!
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Sintyx - 33
Halbprofi
(offline)
Dabei seit 10.2007
289
Beiträge
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Geschrieben am: 22.05.2011 um 00:37 Uhr
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Dann nehm ich alle zurück. somit muss du ihn bald fragen.
League of Legends Acc: Sintyx Steam: Sintyx
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39 - 30
Champion
(offline)
Dabei seit 07.2009
7448
Beiträge
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Geschrieben am: 22.05.2011 um 00:38 Uhr
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jetzt hat er 10. mal schaun obs geht
Achtung: Kraftpakets Beiträge sind, egal mit wessen Zustimmung, grundsätzlich unügltig!
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JailBait- - 30
Halbprofi
(offline)
Dabei seit 04.2011
218
Beiträge
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Geschrieben am: 22.05.2011 um 12:11 Uhr
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n kumpel hats mal versucht, bei ihm hat es nihct geklappt, ich glaube auch das das nicht funktionieren wird
"Das einzig erleuchtende an Religion ist ein brennender Tempel bei nacht."
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michi_mc - 31
Halbprofi
(offline)
Dabei seit 08.2007
243
Beiträge
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Geschrieben am: 22.05.2011 um 12:29 Uhr
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Zitat von JailBait-: n kumpel hats mal versucht, bei ihm hat es nihct geklappt, ich glaube auch das das nicht funktionieren wird
Ich denke mal das wird so sein wie diese "Kostenlose Handy-Aufladung"-Seiten...nur da, um mit Werbung Geld zu verdienen.
Errare humanum est.
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39 - 30
Champion
(offline)
Dabei seit 07.2009
7448
Beiträge
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Geschrieben am: 22.05.2011 um 12:42 Uhr
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okey. es ging nicht. man hat zwar nen code bekommen, aber der ist ungültig XD
Achtung: Kraftpakets Beiträge sind, egal mit wessen Zustimmung, grundsätzlich unügltig!
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Tietze - 30
Champion
(offline)
Dabei seit 04.2011
2613
Beiträge
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Geschrieben am: 22.05.2011 um 12:44 Uhr
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Wie sinnvoll Oo
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Korogator - 34
Profi
(offline)
Dabei seit 10.2009
737
Beiträge
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Geschrieben am: 22.05.2011 um 13:37 Uhr
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Is doch irgendwie zu Erwarten, oder?
Good men mean well. We just don't always end up doing well.
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39 - 30
Champion
(offline)
Dabei seit 07.2009
7448
Beiträge
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Geschrieben am: 22.05.2011 um 15:08 Uhr
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Hab ich mir auch schon gedacht
Achtung: Kraftpakets Beiträge sind, egal mit wessen Zustimmung, grundsätzlich unügltig!
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_diabolo66_ - 26
Profi
(offline)
Dabei seit 10.2010
431
Beiträge
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Geschrieben am: 26.05.2011 um 15:08 Uhr
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Heute ist endlich die 1.6 erschienen
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Patrickxxx - 29
Experte
(offline)
Dabei seit 06.2007
1401
Beiträge
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Geschrieben am: 26.05.2011 um 15:28 Uhr
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Zitat von _diabolo66_: Heute ist endlich die 1.6 erschienen
Viel neues wars ja nit...
Nur Bugfixxes...Extrem viele...
(Übrigens ist es jetzt schon 1.6_02 :P)
|| ҳҳ TU STAR ҳҳ || Hast ein Loch in deinem Keller, war der Creeper wieder schneller!
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39 - 30
Champion
(offline)
Dabei seit 07.2009
7448
Beiträge
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Geschrieben am: 26.05.2011 um 16:14 Uhr
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welche Bugfixxes zum Beispiel?
Achtung: Kraftpakets Beiträge sind, egal mit wessen Zustimmung, grundsätzlich unügltig!
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Sintyx - 33
Halbprofi
(offline)
Dabei seit 10.2007
289
Beiträge
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Geschrieben am: 26.05.2011 um 16:21 Uhr
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Bugfixes:
* Fixed running out of memory corrupting the current level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
* Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
* Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a new neighbor
* Fixed minecarts next to each other causing extreme velocities (sorry!)
* Fixed wolves not following their owner if the name has different caps
* Fixed creepers retaining charge level when they can’t see their target
* Fixed dying in the nether spawning new portals
* “Fixed” beds in the nether
* Fixed inventory acting weird when portaling by making the portal close all screens
* Fixed wooden pressure plates being mined with pickaxes
* Fixed redstone repeaters having the wrong particles
* Fixed saplings being plantable through snow onto non-grass blocks
* Fixed ore density varying per quadrant from the center of the world
* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
* Fixed mushrooms spawning everywhere during nights
* Fixed animals only spawning near light during the night
* Fixed the multiplayer join screen input field being too short
* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
* Fixed inventory icons not animating after being picked up in multiplayer
* Fixed mushroom soup not leaving a bowl in multiplayer
* Fixed entities above the map height limit becoming invisible
* Fixed healing not flashing the health bar in multiplayer
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in multiplayer
* Fixed fires being impossible to put out in multiplayer
* Fixed record players spawning client-side fake records in multiplayer
* Fixed records not playing for other players in multiplayer
* Fixed players spawning in the wrong location and quickly lerping to the correct location
* Fixed monsters not being visible for players with their difficulty set to peaceful
* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
* Fixed saplings sometimes spawning trees client-side in multiplayer
* Fixed weather sometimes changing client-side in multiplayer
* Fixed grasscolor.png and foliagecolor.png not being read from texture packs
* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling
* Fixed fireballs not being visible in multiplayer
* Fixed ghasts’ fireing animation not being visible in multiplayer
* Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory
League of Legends Acc: Sintyx Steam: Sintyx
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39 - 30
Champion
(offline)
Dabei seit 07.2009
7448
Beiträge
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Geschrieben am: 26.05.2011 um 16:22 Uhr
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holy fuck ist das viel. danke
Achtung: Kraftpakets Beiträge sind, egal mit wessen Zustimmung, grundsätzlich unügltig!
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Hazeee - 33
Profi
(offline)
Dabei seit 11.2010
526
Beiträge
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Geschrieben am: 27.05.2011 um 14:15 Uhr
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Hier mal ein video meiner Welt^^
IPhaze7s world
GT: PZXE | IPh aZe 7 = RIP
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